function makeDockAt(x, z) { var pole = new THREE.Mesh( new THREE.CylinderGeometry(50, 50, 200), new THREE.MeshBasicMaterial({ color:0x000000 }) ); pole.position.set(x, -75, z); scene.add(pole); } makeDockAt(350, 500); makeDockAt(-350, 500); makeDockAt(400, 0); makeDockAt(-400, 0); makeDockAt(450, -500); makeDockAt(-450, -500); makeDockAt(500, -1000); makeDockAt(-500, -1000);